When deciding the strength of your toss with the remote - which doesn't have the most accurate of gestures - you can, to a degree, control the direction and speed of the capsule's roll for a limited time. However, there is more to consider when you make the throw itself. These are the main rules of play, and it sticks extremely close to the regular real-world game's rules while allowing for an eye-candy fighting twist. All that over with, the one with the highest points lets loose with a blindingly flashy attack, and nets their owner a valuable point. As a last boost, one of three mini-games activates, requiring you to either shake the Wii remote like a madman, press button sequences in time to the icons, or point and shoot at the symbols corresponding to your creature's attribute. Each monster starts off with a set amount of 'G-Power' points, which increase or decrease depending on the Gate card they land on, and also when their player uses cards on that creature. This is where any of the three Power-Up cards can be used. Taking one of these cards is the objective when commencing battles, which kick off as soon as two rival monsters land on the same square. Starting to get confused yet? Don't worry, the in-game tutorial is very helpful. Each has one of six possible powers: Pyrus/Fire, Aquos/Water, Subterra/Earth, Haos/Light, Darkus/Darkness, and Ventus/Wind, adding to an already varied choice. These boosts depend on the type of and the attribute of the card. Gate cards are what you'll be aiming for with your capsule throws, as you need to capture three of them to win a game, and each one has different effects to power up your creatures depending on which you choose to place on the field. These come in two main forms: Gate cards, and Power-Up cards. Soon enough, however, cards come into play, and this is when things get interesting. After all, you have two players, each with three capsule-encased monsters, and they battle one at a time until the person with the most points emerges as the victor. As icing on the cake, the main storyline for the game runs adjacent to the regular one for the series, providing an aura of authenticity, yet also allowing for a new tale for fans to enjoy, unlike many of the Yu-Gi-Oh! games.īakugan has a rather unique advantage of looking, at first glance, to be something easy to get into. Not only that, but there is some strong voicework used for both the main custom character and the regular Bakugan faces, together with some excellent backing music.
You'll immediately notice - especially if you're a fan of the TV show - how well the cel-shaded style compliments the surreal anime look for the game.